We often want to execute Go code at some point in the future, or repeatedly at some interval. Go’s built-in timer and ticker features make both of these tasks easy. We’ll look first at timers and then at tickers.
package main
import (
"fmt"
"time"
)
func main() {
// Timers represent a single event in the future.
// You tell the timer how long you want to wait
// and it provides a channel that will be notified at that time.
// This timer will wait 2 seconds.
timer1 := time.NewTimer(2 * time.Second)
// The <-timer1.C blocks on the timer’s channel C
// until it sends a value indicating that the timer fired.
<-timer1.C
fmt.Println("Timer 1 fired")
// If you just wanted to wait, you could have used time.Sleep.
// One reason a timer may be useful is that you can
// cancel the timer before it fires. Here’s an example of that.
timer2 := time.NewTimer(time.Second)
go func() {
<-timer2.C
fmt.Println("Timer 2 fired")
}()
stop2 := timer2.Stop()
if stop2 {
fmt.Println("Timer 2 stopped")
}
// Give the timer2 enough time to fire
// if it ever was going to, to show it is in fact stopped.
time.Sleep(2 * time.Second)
}
The first timer will fire ~2s after we start the program, but the second should be stopped before it has a chance to fire.
$ go run timers.go
Timer 1 fired
Timer 2 stopped
Source | License