Timers

We often want to execute Go code at some point in the future, or repeatedly at some interval. Go’s built-in timer and ticker features make both of these tasks easy. We’ll look first at timers and then at tickers.

package main

import (
    "fmt"
    "time"
)

func main() {

    // Timers represent a single event in the future. 
    // You tell the timer how long you want to wait
    // and it provides a channel that will be notified at that time. 
    // This timer will wait 2 seconds.
    timer1 := time.NewTimer(2 * time.Second)

    // The <-timer1.C blocks on the timer’s channel C 
    // until it sends a value indicating that the timer fired.
    <-timer1.C
    fmt.Println("Timer 1 fired")

    // If you just wanted to wait, you could have used time.Sleep. 
    // One reason a timer may be useful is that you can 
    // cancel the timer before it fires. Here’s an example of that.
    timer2 := time.NewTimer(time.Second)
    go func() {
        <-timer2.C
        fmt.Println("Timer 2 fired")
    }()
    stop2 := timer2.Stop()
    if stop2 {
        fmt.Println("Timer 2 stopped")
    }

    // Give the timer2 enough time to fire
    // if it ever was going to, to show it is in fact stopped.
    time.Sleep(2 * time.Second)
}

The first timer will fire ~2s after we start the program, but the second should be stopped before it has a chance to fire.

$ go run timers.go
Timer 1 fired
Timer 2 stopped
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