The primary mechanism for managing state in Go is communication over channels. We saw this for example with worker pools. There are a few other options for managing state though. Here we’ll look at using the sync/atomic package for atomic counters accessed by multiple goroutines.
package main
import (
"fmt"
"sync"
"sync/atomic"
)
func main() {
// We’ll use an unsigned integer to represent our (always-positive) counter.
var ops uint64
// A WaitGroup will help us wait for all goroutines to finish their work.
var wg sync.WaitGroup
// We’ll start 50 goroutines that each increment the counter exactly 1000 times.
for i := 0; i < 50; i++ {
wg.Add(1)
// To atomically increment the counter we use AddUint64
// giving it the memory address of our ops counter with the & syntax.
go func() {
for c := 0; c < 1000; c++ {
atomic.AddUint64(&ops, 1)
}
wg.Done()
}()
}
// Wait until all the goroutines are done.
wg.Wait()
// It’s safe to access ops now because
// we know no other goroutine is writing to it.
// Reading atomics safely while they are being updated is also possible
// using functions like atomic.LoadUint64.
fmt.Println("ops:", ops)
}
We expect to get exactly 50,000 operations. Had we used the non-atomic ops++ to increment the counter, we’d likely get a different number, changing between runs, because the goroutines would interfere with each other. Moreover, we’d get data race failures when running with the -race flag.
$ go run atomic-counters.go
ops: 50000
Next we’ll look at mutexes, another tool for managing state.
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